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Blue Smoke

NICHOLAS STEWART - GAME DESIGNER

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Before I came to game development, I studied history, visual-art, literature, and mixed-martial arts. After high-school, I started designing my own games with pen and paper and haven't looked back.

I design with strategy, consequence and player agency in mind, and I always look for new ways for players to express this. Studying level design and narrative design, and exploring history and culture has only fueled this quest. 

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