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PROJECT OMEGA

Team: The Wild Wolves

Project Omega: Bio

CREATIVE DIRECTOR/GAME DESIGNER

Genre: Wolf-themed, Turn-based Survival Strategy

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Responsibilities included:

Gameplay Design

Level Design

Narrative Design

Testing/User Feedback Analytics

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Gameplay: Players take control of a lone alpha wolf in Yellowstone National Park. They must manage their hunger and thirst against claiming territory and building a pack. 

Players progress across a chosen map via turns with a limited number of actions per turn, with each turn taking hunger and thirst from the player. Gaining pack-members and territory costs hunger and thirst. If players lose all hunger or thirst points, they begin to take damage until they lose all health.

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If players lose all health to combat or starvation, their avatar dies and must begin again. Players win if they control all dens and wipe out all rival alpha wolves.

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Production Team:

Ryan Hall - Lead Programmer

Jesse Woolford - Systems Programmer

Tarsha Schaller - Lead Artist

Stu McKinna - Lead Animator

Joshua Evans - Producer/Sound Designer

Nicholas Stewart - Creative Director/Game Designer

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Currently Unavailable for Distribution.

Made in Unity 5.5.1f1

Project Omega: Bio
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