PROJECT OMEGA
Team: The Wild Wolves
CREATIVE DIRECTOR/GAME DESIGNER
Genre: Wolf-themed, Turn-based Survival Strategy
Responsibilities included:
Gameplay Design
Level Design
Narrative Design
Testing/User Feedback Analytics
Gameplay: Players take control of a lone alpha wolf in Yellowstone National Park. They must manage their hunger and thirst against claiming territory and building a pack.
Players progress across a chosen map via turns with a limited number of actions per turn, with each turn taking hunger and thirst from the player. Gaining pack-members and territory costs hunger and thirst. If players lose all hunger or thirst points, they begin to take damage until they lose all health.
If players lose all health to combat or starvation, their avatar dies and must begin again. Players win if they control all dens and wipe out all rival alpha wolves.
Production Team:
Ryan Hall - Lead Programmer
Jesse Woolford - Systems Programmer
Tarsha Schaller - Lead Artist
Stu McKinna - Lead Animator
Joshua Evans - Producer/Sound Designer
Nicholas Stewart - Creative Director/Game Designer
Currently Unavailable for Distribution.
Made in Unity 5.5.1f1








