top of page

PROJECT OMEGA

Team: The Wild Wolves

Project Omega: Bio

CREATIVE DIRECTOR/GAME DESIGNER

Genre: Wolf-themed, Turn-based Survival Strategy

Responsibilities included:

Gameplay Design

Level Design

Narrative Design

Testing/User Feedback Analytics

Gameplay: Players take control of a lone alpha wolf in Yellowstone National Park. They must manage their hunger and thirst against claiming territory and building a pack. 

Players progress across a chosen map via turns with a limited number of actions per turn, with each turn taking hunger and thirst from the player. Gaining pack-members and territory costs hunger and thirst. If players lose all hunger or thirst points, they begin to take damage until they lose all health.

If players lose all health to combat or starvation, their avatar dies and must begin again. Players win if they control all dens and wipe out all rival alpha wolves.

Production Team:

Ryan Hall - Lead Programmer

Jesse Woolford - Systems Programmer

Tarsha Schaller - Lead Artist

Stu McKinna - Lead Animator

Joshua Evans - Producer/Sound Designer

Nicholas Stewart - Creative Director/Game Designer

Currently Unavailable for Distribution.

Made in Unity 5.5.1f1

Project Omega: Bio
bottom of page