PROJECT OMEGA
Team: The Wild Wolves
CREATIVE DIRECTOR/GAME DESIGNER
Genre: Wolf-themed, Turn-based Survival Strategy
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Responsibilities included:
Gameplay Design
Level Design
Narrative Design
Testing/User Feedback Analytics
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Gameplay: Players take control of a lone alpha wolf in Yellowstone National Park. They must manage their hunger and thirst against claiming territory and building a pack.
Players progress across a chosen map via turns with a limited number of actions per turn, with each turn taking hunger and thirst from the player. Gaining pack-members and territory costs hunger and thirst. If players lose all hunger or thirst points, they begin to take damage until they lose all health.
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If players lose all health to combat or starvation, their avatar dies and must begin again. Players win if they control all dens and wipe out all rival alpha wolves.
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Production Team:
Ryan Hall - Lead Programmer
Jesse Woolford - Systems Programmer
Tarsha Schaller - Lead Artist
Stu McKinna - Lead Animator
Joshua Evans - Producer/Sound Designer
Nicholas Stewart - Creative Director/Game Designer
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Currently Unavailable for Distribution.
Made in Unity 5.5.1f1